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Wesnoth Units database

Bandit

(image)

Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organised group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummelling victims into submission. Like any sort of outlaw, they are not comfortable fighting in broad daylight, being used to working at night.

Special Notes:
Pickpocket: Gain money for attacking your foe. Each strike scores you 1 gold.
Ripped Pocket: Unit loses 3 gold at the end of every movement. This is regardless of how many spaces the unit moves, and happens every time they move, even in the same turn.

Advances from: Thug
Advances to: Highwayman
Cost: 23
HP: 50
Movement: 5
XP: 70
Level: 2
Alignment: chaotic
IDAOG Bandit
Abilities: ripped pocket
(image)mace
impact
4 - 8
melee
pickpocket
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefence
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%